Gravebound Wiki

Gravebound maps & objectives

Quick answer: you get timed objectives on a shared wasteland map, a storm cycle that punishes anyone caught outside, and an escape pod that extracts with or without you. Learn the markers, beat the clock, leave rich.

The storm: Gravebound's clock

Official screenshots show a NEXT STORM countdown in the objective panel (observed at 7:25 and 7:14 — cycles are minutes, not seconds). Footage confirms what happens when it catches you:

"You're caught in the storm. Damage. Big damage." — Aztecross, pre-launch footage
  • The storm hits hard, then passes ("the storm's already gone") — it's a recurring event, not a one-off circle.
  • Storms/related events hand out buffs — players prioritize them: "that purple icon, that's the buff you're going to get… we need to prioritize certain buffs over other things. Prefer health, damage, movement." (reported strategy, not an official rule).
  • Weather-tied pickups exist: screenshots show objectives like COLLECT STORM CHARGER CELL.

Objective types seen in official screenshots

Objective (in-game text)What you do
GET TO: THE OVERGROWTH 0:41Reach the named zone before the timer dies
FIND AND FIX THE SHIELD ARRAYS!Locate and repair shield arrays (event)
COLLECT BLUE CHARGER CELLS!Gather cells scattered in the area
ADVANCE THE EXPLOSIVES CARTPush a cart objective (trailer still)
COLLECT CRYSTALBank crystals — your upgrade currency

Objectives show up as a red urgent box with a countdown top-right — when it's red and ticking, the map wants something from you now.

Objective timer, minimap and threat meter — official screenshot

Extraction: the escape pod leaves either way

The store pitch is "extract before the wasteland takes it all back," and footage shows the mechanism: an escape pod with its own departure logic — "That escape pod is extracting with or without you." Loot only counts once you're out, so treat the pod's timing like a hard floor under every run.

Reading the map

  • [PRESS M TO OPEN THE MAP] — full map; the HUD compass strip (top center) shows bearings in degrees.
  • Minimap (top right): player arrow, objective markers with distance (1.9KM), red boss icons, and a green heart icon on at least one encounter (meaning not yet confirmed).
  • Ping system — squad tagging is in the game and used constantly in footage; there's no matchmaking voice guarantee, so ping early.
  • THREAT LEVEL meter under the minimap — how hot the area you're standing in is.

Storm-charger objective in the desert — official screenshot