Gravebound Wiki

Gravebound loot & resources

Quick answer: crystals improve gear at upgrade (weapon) stations during a run; scrap rerolls the modifiers on armor pieces at the Tinkerer's workshop in the lobby. Both come out of the wasteland — extract with them.

The two currencies, confirmed

ResourceConfirmed useSource
CrystalsUsed at upgrade stations to improve gearPlayer reports on Steam; consistent with the store page's mid-run weapon stations
ScrapRerolls modifiers that drop on armor pieces, at the Tinkerer's workshop (accessible from the lobby)Developer Yonti, Steam discussions

The developer's full answer on scrap: "Currently, Scraps are only used to reroll modifiers that drop on Armor pieces — available in the Tinkerer's workshop (accessible from the Lobby). The more modifier stacks you accumulate, the better the perk bonus…"

Mid-run upgrades: weapon stations

The store page describes weapon stations throughout the wasteland where you upgrade armor and weapons during the run — more damage, bigger magazines, better stats. This is the loop's pressure valve: spend at a station and get stronger now, or bank everything and risk losing it.

Loot and gear decisions mid-run — official screenshot

Where loot comes from

  • Events and objectives — the store page's loot engine ("complete events, grab what you can").
  • Enemy drops — footage confirms guns drop from enemies: "It's good to know that the enemies can drop weapons for you." Robots specifically drop scrap when blown up (pre-launch footage).
  • Recycling — the in-game tutorial states EQUIPMENT CAN ALSO BE RECYCLED FOR RESOURCES, so unwanted helmets/armor convert back into materials (exact rates not yet confirmed).
  • Pickups seen in footage include medkits and helmets on the ground.

How to think about loot in Early Access

  1. Extract first, admire second. Loot in your bag only exists once you're out.
  2. Crystals = power now. Station upgrades change how the next fight goes.
  3. Scrap = power later. Bank it and reroll armor modifiers at the Tinkerer's workshop between runs.
  4. Modifiers stack. Prioritize armor pieces with modifiers worth stacking over flat higher numbers — but treat exact perk values as unconfirmed until you can verify them in the build.